20 lines
711 B
C#
20 lines
711 B
C#
using Content.Shared.Tools.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Tools.Visualizers;
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public sealed class WeldableVisualizerSystem : VisualizerSystem<WeldableComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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AppearanceSystem.TryGetData<bool>(uid, WeldableVisuals.IsWelded, out var isWelded, args.Component);
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if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), WeldableLayers.BaseWelded, out var layer, false))
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{
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SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, isWelded);
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}
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}
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}
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