6
2025-11-03 10:15:18 +03:00

35 lines
1.1 KiB
C#

using Content.Server.Administration;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Atmos.Commands
{
[AdminCommand(AdminFlags.Debug)]
public sealed class ShowAtmos : IConsoleCommand
{
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "showatmos";
public string Description => "Toggles seeing atmos debug overlay.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
shell.WriteLine("You must be a player to use this command.");
return;
}
var atmosDebug = _e.System<AtmosDebugOverlaySystem>();
var enabled = atmosDebug.ToggleObserver(player);
shell.WriteLine(enabled
? "Enabled the atmospherics debug overlay."
: "Disabled the atmospherics debug overlay.");
}
}
}