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StarHorizon_Public/Content.Server/Explosion/EntitySystems/RepulseAttractOnTriggerSystem.cs
2025-11-03 10:15:18 +03:00

30 lines
1.0 KiB
C#

using Content.Shared.Explosion.Components.OnTrigger;
using Content.Shared.Explosion.EntitySystems;
using Content.Shared.RepulseAttract;
using Content.Shared.Timing;
namespace Content.Server.Explosion.EntitySystems;
public sealed class RepulseAttractOnTriggerSystem : SharedRepulseAttractOnTriggerSystem
{
[Dependency] private readonly RepulseAttractSystem _repulse = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly UseDelaySystem _delay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedRepulseAttractOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<SharedRepulseAttractOnTriggerComponent> ent, ref TriggerEvent args)
{
if (_delay.IsDelayed(ent.Owner))
return;
var position = _transform.GetMapCoordinates(ent);
_repulse.TryRepulseAttract(position, args.User, ent.Comp.Speed, ent.Comp.Range, ent.Comp.Whitelist, ent.Comp.CollisionMask);
}
}