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StarHorizon_Public/Content.Server/Preferences/Managers/IServerPreferencesManager.cs
2025-11-03 10:15:18 +03:00

30 lines
1.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Threading;
using System.Threading.Tasks;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Preferences;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Preferences.Managers
{
public interface IServerPreferencesManager
{
void Init();
Task LoadData(ICommonSession session, CancellationToken cancel);
void FinishLoad(ICommonSession session);
void OnClientDisconnected(ICommonSession session);
bool TryGetCachedPreferences(NetUserId userId, [NotNullWhen(true)] out PlayerPreferences? playerPreferences);
PlayerPreferences GetPreferences(NetUserId userId);
PlayerPreferences? GetPreferencesOrNull(NetUserId? userId);
IEnumerable<KeyValuePair<NetUserId, ICharacterProfile>> GetSelectedProfilesForPlayers(List<NetUserId> userIds);
bool HavePreferencesLoaded(ICommonSession session);
Task RefreshPreferencesAsync(ICommonSession session, CancellationToken cancel); // Frontier
Task SetProfile(NetUserId userId, int slot, ICharacterProfile profile, bool validateFields = true); // Frontier: add validateFields
Task SetConstructionFavorites(NetUserId userId, List<ProtoId<ConstructionPrototype>> favorites);
}
}