24 lines
779 B
C#
24 lines
779 B
C#
using Content.Shared.Atmos;
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namespace Content.Server.Xenoarchaeology.Artifact.XAE.Components;
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/// <summary>
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/// Change atmospherics temperature until it reach target.
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/// </summary>
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[RegisterComponent, Access(typeof(XAETemperatureSystem))]
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public sealed partial class XAETemperatureComponent : Component
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{
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[DataField("targetTemp"), ViewVariables(VVAccess.ReadWrite)]
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public float TargetTemperature = Atmospherics.T0C;
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[DataField("spawnTemp")]
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public float SpawnTemperature = 100;
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/// <summary>
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/// If true, artifact will heat/cool not only its current tile, but surrounding tiles too.
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/// This will change room temperature much faster.
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/// </summary>
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[DataField("affectAdjacent")]
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public bool AffectAdjacentTiles = true;
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}
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