6
2025-11-03 10:15:18 +03:00

64 lines
2.4 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Content.Server.Xenoarchaeology.Artifact.XAE.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.XAE;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Xenoarchaeology.Artifact.XAE;
/// <summary>
/// System for xeno artifact effect that starts Foam chemical reaction with random-ish reagents inside.
/// </summary>
public sealed class XAEFoamSystem : BaseXAESystem<XAEFoamComponent>
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SmokeSystem _smoke = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager= default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<XAEFoamComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, XAEFoamComponent component, MapInitEvent args)
{
if (component.SelectedReagent != null)
return;
if (component.Reagents.Count == 0)
return;
component.SelectedReagent = _random.Pick(component.Reagents);
if (component.ReplaceDescription)
{
var reagent = _prototypeManager.Index<ReagentPrototype>(component.SelectedReagent);
var newEntityDescription = Loc.GetString("xenoarch-effect-foam", ("reagent", reagent.LocalizedName));
_metaData.SetEntityDescription(uid, newEntityDescription);
}
}
/// <inheritdoc />
protected override void OnActivated(Entity<XAEFoamComponent> ent, ref XenoArtifactNodeActivatedEvent args)
{
var component = ent.Comp;
if (component.SelectedReagent == null)
return;
var sol = new Solution();
var range = (int)MathF.Round(MathHelper.Lerp(component.MinFoamAmount, component.MaxFoamAmount, _random.NextFloat(0, 1f)));
sol.AddReagent(component.SelectedReagent, component.ReagentAmount);
var foamEnt = Spawn(ChemicalReactionSystem.FoamReaction, args.Coordinates);
var spreadAmount = range * 4;
_smoke.StartSmoke(foamEnt, sol, component.Duration, spreadAmount);
}
}