6
2025-11-03 10:15:18 +03:00

11 lines
262 B
C#

using Robust.Shared.Timing;
namespace Content.Shared.Emp;
public abstract class SharedEmpSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
protected const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
}