6
2025-11-03 10:15:18 +03:00

22 lines
653 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.EffectConditions;
/// <summary>
/// Condition for if the entity is successfully breathing.
/// </summary>
public sealed partial class Breathing : EventEntityEffectCondition<Breathing>
{
/// <summary>
/// If true, the entity must not have trouble breathing to pass.
/// </summary>
[DataField]
public bool IsBreathing = true;
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-breathing",
("isBreathing", IsBreathing));
}
}