6
2025-11-03 10:15:18 +03:00

29 lines
791 B
C#

using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.EffectConditions;
public sealed partial class MobStateCondition : EntityEffectCondition
{
[DataField]
public MobState Mobstate = MobState.Alive;
public override bool Condition(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent(args.TargetEntity, out MobStateComponent? mobState))
{
if (mobState.CurrentState == Mobstate)
return true;
}
return false;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-mob-state-condition", ("state", Mobstate));
}
}