6
2025-11-03 10:15:18 +03:00

35 lines
1.0 KiB
C#

using Content.Shared.EntityEffects;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.EffectConditions;
public sealed partial class Hunger : EntityEffectCondition
{
[DataField]
public float Max = float.PositiveInfinity;
[DataField]
public float Min = 0;
public override bool Condition(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent(args.TargetEntity, out HungerComponent? hunger))
{
var total = args.EntityManager.System<HungerSystem>().GetHunger(hunger);
if (total > Min && total < Max)
return true;
}
return false;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-total-hunger",
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
("min", Min));
}
}