6
2025-11-03 10:15:18 +03:00

35 lines
1.1 KiB
C#

using Content.Shared.Drunk;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class Drunk : EntityEffect
{
/// <summary>
/// BoozePower is how long each metabolism cycle will make the drunk effect last for.
/// </summary>
[DataField]
public float BoozePower = 3f;
/// <summary>
/// Whether speech should be slurred.
/// </summary>
[DataField]
public bool SlurSpeech = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-drunk", ("chance", Probability));
public override void Effect(EntityEffectBaseArgs args)
{
var boozePower = BoozePower;
if (args is EntityEffectReagentArgs reagentArgs) {
boozePower *= reagentArgs.Scale.Float();
}
var drunkSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedDrunkSystem>();
drunkSys.TryApplyDrunkenness(args.TargetEntity, boozePower, SlurSpeech);
}
}