6
2025-11-03 10:15:18 +03:00

38 lines
1.5 KiB
C#

using Content.Shared.Electrocution;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class Electrocute : EntityEffect
{
[DataField] public int ElectrocuteTime = 2;
[DataField] public int ElectrocuteDamageScale = 5;
/// <remarks>
/// true - refresh electrocute time, false - accumulate electrocute time
/// </remarks>
[DataField] public bool Refresh = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-electrocute", ("chance", Probability), ("time", ElectrocuteTime));
public override bool ShouldLog => true;
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
reagentArgs.EntityManager.System<SharedElectrocutionSystem>().TryDoElectrocution(reagentArgs.TargetEntity, null,
Math.Max((reagentArgs.Quantity * ElectrocuteDamageScale).Int(), 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh, ignoreInsulation: true);
if (reagentArgs.Reagent != null)
reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, reagentArgs.Quantity);
} else
{
args.EntityManager.System<SharedElectrocutionSystem>().TryDoElectrocution(args.TargetEntity, null,
Math.Max(ElectrocuteDamageScale, 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh, ignoreInsulation: true);
}
}
}