6
2025-11-03 10:15:18 +03:00

16 lines
508 B
C#

using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.Implants.Components;
/// <summary>
/// Added to an entity via the <see cref="SharedImplanterSystem"/> on implant
/// Used in instances where mob info needs to be passed to the implant such as MobState triggers
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ImplantedComponent : Component
{
[ViewVariables(VVAccess.ReadOnly)]
public Container ImplantContainer = default!;
}