6
2025-11-03 10:15:18 +03:00

13 lines
309 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Applies floor occlusion to any <see cref="FloorOcclusionComponent"/> that intersect us.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class FloorOccluderComponent : Component
{
}