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StarHorizon_Public/Content.Shared/Overlays/NoirOverlayComponent.cs
2025-11-03 10:15:18 +03:00

11 lines
407 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Overlays;
/// <summary>
/// Makes the entity see everything with a sin city shader (everything in black and white, except red) by adding an overlay.
/// When added to a clothing item it will also grant the wearer the same overlay.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NoirOverlayComponent : Component;