19 lines
518 B
C#
19 lines
518 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Plunger.Components
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{
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/// <summary>
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/// Allows entity to unblock target entity with PlungerUseComponent.
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/// </summary>
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[RegisterComponent, NetworkedComponent,AutoGenerateComponentState]
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public sealed partial class PlungerComponent : Component
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{
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/// <summary>
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/// Duration of plunger doafter event.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public float PlungeDuration = 2f;
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}
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}
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