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StarHorizon_Public/Content.Shared/Slippery/SlowedOverSlipperyComponent.cs
2025-11-03 10:15:18 +03:00

14 lines
514 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Slippery;
/// <summary>
/// Slows down the user when passing over an entity with <see cref="SlipperyComponent"/>. Does not prevent slipping, see <see cref="NoSlipComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SlipperySystem))]
public sealed partial class SlowedOverSlipperyComponent : Component
{
[DataField(required: true), AutoNetworkedField]
public float SlowdownModifier = 1f;
}