6
2025-11-03 10:15:18 +03:00

11 lines
294 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Strip.Components
{
/// <summary>
/// Give to an entity to say they can strip another entity.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class StrippingComponent : Component {}
}