6
2025-11-03 10:15:18 +03:00

10 lines
283 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Survivor.Components;
/// <summary>
/// Component to keep track of which entities are a Survivor antag.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SurvivorComponent : Component;