6
StarHorizon_Public/Content.Shared/Throwing/LandAtCursorComponent.cs
2025-11-03 10:15:18 +03:00

13 lines
490 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Throwing
{
/// <summary>
/// Makes an item land at the cursor when thrown and slide a little further.
/// Without it the item lands slightly in front and stops moving at the cursor.
/// Use this for throwing weapons that should pierce the opponent, for example spears.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class LandAtCursorComponent : Component { }
}