25 lines
555 B
C#
25 lines
555 B
C#
using Content.Shared.Mech;
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using Robust.Shared.Serialization;
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namespace Content.Shared._Horizon.Mech;
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[Serializable, NetSerializable]
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public sealed class MechGunUiState : BoundUserInterfaceState
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{
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public int Capacity;
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public int Shots;
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public float ReloadTime;
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public bool Reloading = false;
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public TimeSpan? ReloadEndTime = null;
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}
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[Serializable, NetSerializable]
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public sealed class MechGunReloadMessage : MechEquipmentUiMessage
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{
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public MechGunReloadMessage(NetEntity equipment)
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{
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Equipment = equipment;
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}
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}
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