61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using Content.Shared.Cargo;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._NF.Cargo.Components;
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/// <summary>
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/// Handles teleporting in requested cargo after the specified delay.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedNFCargoSystem))]
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public sealed partial class NFCargoTelepadComponent : Component
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{
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/// <summary>
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/// The base amount of time it takes to teleport from the telepad
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/// </summary>
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[DataField]
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public float BaseDelay = 10f;
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/// <summary>
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/// The actual amount of time it takes to teleport from the telepad
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/// </summary>
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[DataField]
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public float Delay = 10f;
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/// <summary>
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/// The machine part that affects <see cref="Delay"/>
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/// </summary>
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[DataField]
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public ProtoId<MachinePartPrototype> MachinePartTeleportDelay = "Capacitor";
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/// <summary>
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/// A multiplier applied to <see cref="Delay"/> for each level of <see cref="MachinePartTeleportDelay"/>
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/// </summary>
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[DataField]
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public float PartRatingTeleportDelay = 0.8f;
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/// <summary>
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/// How much time we've accumulated until next teleport.
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/// </summary>
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[DataField]
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public float Accumulator;
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[DataField]
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public CargoTelepadState CurrentState = CargoTelepadState.Unpowered;
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[DataField]
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public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
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/// <summary>
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/// The paper-type prototype to spawn with the order information.
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/// </summary>
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[DataField]
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public EntProtoId PrinterOutput = "PaperCargoInvoice";
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[DataField]
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public ProtoId<SinkPortPrototype> ReceiverPort = "OrderReceiver";
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}
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