6
StarHorizon_Public/Content.Client/Disposal/Unit/DisposalUnitBoundUserInterface.cs
2025-11-12 10:55:00 +03:00

64 lines
2.5 KiB
C#

using Content.Client.Disposal.Mailing;
using Content.Client.Power.EntitySystems;
using Content.Shared.Disposal.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client.Disposal.Unit
{
/// <summary>
/// Initializes a <see cref="MailingUnitWindow"/> or a <see cref="_disposalUnitWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class DisposalUnitBoundUserInterface : BoundUserInterface
{
[ViewVariables] private DisposalUnitWindow? _disposalUnitWindow;
public DisposalUnitBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
private void ButtonPressed(DisposalUnitComponent.UiButton button)
{
SendPredictedMessage(new DisposalUnitComponent.UiButtonPressedMessage(button));
// If we get client-side power stuff then we can predict the button presses but for now we won't as it stuffs
// the pressure lerp up.
}
protected override void Open()
{
base.Open();
_disposalUnitWindow = this.CreateWindow<DisposalUnitWindow>();
_disposalUnitWindow.OpenCenteredRight();
_disposalUnitWindow.Eject.OnPressed += _ => ButtonPressed(DisposalUnitComponent.UiButton.Eject);
_disposalUnitWindow.Engage.OnPressed += _ => ButtonPressed(DisposalUnitComponent.UiButton.Engage);
_disposalUnitWindow.Power.OnPressed += _ => ButtonPressed(DisposalUnitComponent.UiButton.Power);
if (EntMan.TryGetComponent(Owner, out DisposalUnitComponent? component))
{
Refresh((Owner, component));
}
}
public void Refresh(Entity<DisposalUnitComponent> entity)
{
if (_disposalUnitWindow == null)
return;
var disposalSystem = EntMan.System<DisposalUnitSystem>();
_disposalUnitWindow.Title = EntMan.GetComponent<MetaDataComponent>(entity.Owner).EntityName;
var state = disposalSystem.GetState(entity.Owner, entity.Comp);
_disposalUnitWindow.UnitState.Text = Loc.GetString($"disposal-unit-state-{state}");
_disposalUnitWindow.Power.Pressed = EntMan.System<PowerReceiverSystem>().IsPowered(Owner);
_disposalUnitWindow.Engage.Pressed = entity.Comp.Engaged;
_disposalUnitWindow.FullPressure = disposalSystem.EstimatedFullPressure(entity.Owner, entity.Comp);
}
}
}