6
StarHorizon_Public/Content.Client/SurveillanceCamera/SurveillanceCameraVisualsSystem.cs
2025-11-12 10:55:00 +03:00

32 lines
1.1 KiB
C#

using Content.Shared.SurveillanceCamera;
using Robust.Client.GameObjects;
namespace Content.Client.SurveillanceCamera;
public sealed class SurveillanceCameraVisualsSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SurveillanceCameraVisualsComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, SurveillanceCameraVisualsComponent component,
ref AppearanceChangeEvent args)
{
if (!args.AppearanceData.TryGetValue(SurveillanceCameraVisualsKey.Key, out var data)
|| data is not SurveillanceCameraVisuals key
|| args.Sprite == null
|| !_sprite.LayerMapTryGet((uid, args.Sprite), SurveillanceCameraVisualsKey.Layer, out var layer, false)
|| !component.CameraSprites.TryGetValue(key, out var state))
{
return;
}
_sprite.LayerSetRsiState((uid, args.Sprite), layer, state);
}
}