6
2025-11-12 10:55:00 +03:00

28 lines
908 B
C#

using Content.Shared._Horizon.ItemSwitch;
using Content.Shared._Horizon.ItemSwitch.Components;
using Robust.Client.GameObjects;
namespace Content.Client._Horizon.ItemSwitch;
public sealed class ItemSwitchSystem : SharedItemSwitchSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemSwitchComponent, AfterAutoHandleStateEvent>(OnChanged);
}
private void OnChanged(Entity<ItemSwitchComponent> ent, ref AfterAutoHandleStateEvent args) => UpdateVisuals(ent, ent.Comp.State);
protected override void UpdateVisuals(Entity<ItemSwitchComponent> ent, string key)
{
base.UpdateVisuals(ent, key);
if (!TryComp(ent, out SpriteComponent? sprite) || !ent.Comp.States.TryGetValue(key, out var state))
return;
if (state.Sprite != null)
sprite.LayerSetSprite(0, state.Sprite);
}
}