6
2025-11-12 10:55:00 +03:00

18 lines
336 B
C#

using Robust.Shared.Player;
namespace Content.Server.Afk.Events;
/// <summary>
/// Raised whenever a player is no longer AFK.
/// </summary>
[ByRefEvent]
public readonly struct UnAFKEvent
{
public readonly ICommonSession Session;
public UnAFKEvent(ICommonSession playerSession)
{
Session = playerSession;
}
}