6
2025-11-12 10:55:00 +03:00

78 lines
3.2 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Reactions;
using JetBrains.Annotations;
namespace Content.Server.Atmos.Reactions
{
[UsedImplicitly]
[DataDefinition]
public sealed partial class TritiumFireReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
// Horizon start
var initialHyperNoblium = mixture.GetMoles(Gas.HyperNoblium);
if (initialHyperNoblium >= 5.0f && mixture.Temperature > 20f)
return ReactionResult.NoReaction;
// Horizon end
var energyReleased = 0f;
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;
var location = holder as TileAtmosphere;
mixture.ReactionResults[(byte)GasReaction.Fire] = 0f;
var burnedFuel = 0f;
var initialTrit = mixture.GetMoles(Gas.Tritium);
if (mixture.GetMoles(Gas.Oxygen) < initialTrit ||
Atmospherics.MinimumTritiumOxyburnEnergy > temperature * oldHeatCapacity * heatScale) // Horizon
{
burnedFuel = mixture.GetMoles(Gas.Oxygen) / Atmospherics.TritiumBurnOxyFactor;
if (burnedFuel > initialTrit)
burnedFuel = initialTrit;
mixture.AdjustMoles(Gas.Tritium, -burnedFuel);
}
else
{
burnedFuel = initialTrit;
mixture.SetMoles(Gas.Tritium, mixture.GetMoles(Gas.Tritium) * (1 - 1 / Atmospherics.TritiumBurnTritFactor)); // Horizon
mixture.AdjustMoles(Gas.Oxygen, -mixture.GetMoles(Gas.Tritium));
energyReleased += (Atmospherics.FireHydrogenEnergyReleased * burnedFuel * (Atmospherics.TritiumBurnTritFactor - 1));
}
if (burnedFuel > 0)
{
energyReleased += (Atmospherics.FireHydrogenEnergyReleased * burnedFuel);
// TODO ATMOS Radiation pulse here!
// Conservation of mass is important.
mixture.AdjustMoles(Gas.WaterVapor, burnedFuel);
mixture.ReactionResults[(byte)GasReaction.Fire] += burnedFuel;
}
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
if (energyReleased > 0)
{
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = ((temperature * oldHeatCapacity + energyReleased) / newHeatCapacity);
}
if (location != null)
{
temperature = mixture.Temperature;
if (temperature > Atmospherics.FireMinimumTemperatureToExist)
{
atmosphereSystem.HotspotExpose(location, temperature, mixture.Volume);
}
}
return mixture.ReactionResults[(byte)GasReaction.Fire] != 0 ? ReactionResult.Reacting : ReactionResult.NoReaction;
}
}
}