20 lines
561 B
C#
20 lines
561 B
C#
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Server.Tiles;
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/// <summary>
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/// Applies effects upon stepping onto a tile.
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/// </summary>
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[RegisterComponent, Access(typeof(TileEntityEffectSystem))]
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public sealed partial class TileEntityEffectComponent : Component
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{
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/// <summary>
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/// List of effects that should be applied.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public List<EntityEffect> Effects = default!;
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}
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