6
2025-11-12 10:55:00 +03:00

73 lines
2.7 KiB
C#

using System.Numerics;
using Content.Server.Xenoarchaeology.Artifact.XAE.Components;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Throwing;
using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.XAE;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
namespace Content.Server.Xenoarchaeology.Artifact.XAE;
/// <summary>
/// System for xeno artifact activation effect that pries tiles and throws stuff around.
/// </summary>
public sealed class XAEThrowThingsAroundSystem : BaseXAESystem<XAEThrowThingsAroundComponent>
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
private EntityQuery<PhysicsComponent> _physQuery;
/// <summary> Pre-allocated and re-used collection.</summary>
private readonly HashSet<EntityUid> _entities = new();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
_physQuery = GetEntityQuery<PhysicsComponent>();
}
/// <inheritdoc />
protected override void OnActivated(Entity<XAEThrowThingsAroundComponent> ent, ref XenoArtifactNodeActivatedEvent args)
{
var component = ent.Comp;
var xform = Transform(ent);
if (TryComp<MapGridComponent>(xform.GridUid, out var grid))
{
var areaForTilesPry = new Circle(_transform.GetWorldPosition(xform), component.Range);
var tiles = _map.GetTilesIntersecting(xform.GridUid.Value, grid, areaForTilesPry, true);
foreach (var tile in tiles)
{
if (!_random.Prob(component.TilePryChance))
continue;
_tile.PryTile(tile);
}
}
_entities.Clear();
_lookup.GetEntitiesInRange(ent, component.Range, _entities, LookupFlags.Dynamic | LookupFlags.Sundries);
foreach (var entity in _entities)
{
if (_physQuery.TryGetComponent(entity, out var phys)
&& (phys.CollisionMask & (int)CollisionGroup.GhostImpassable) != 0)
continue;
var tempXform = Transform(entity);
var foo = _transform.GetWorldPosition(tempXform) - _transform.GetWorldPosition(xform);
_throwing.TryThrow(entity, foo * 2, component.ThrowStrength, ent, 0);
}
}
}