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StarHorizon_Public/Content.Shared/Anomaly/Components/AnomalySupercriticalComponent.cs
2025-11-12 10:55:00 +03:00

35 lines
1.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Anomaly.Components;
/// <summary>
/// Tracks anomalies going supercritical
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedAnomalySystem))]
[AutoGenerateComponentPause]
public sealed partial class AnomalySupercriticalComponent : Component
{
/// <summary>
/// The time when the supercritical animation ends and it does whatever effect.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan EndTime;
/// <summary>
/// The length of the animation before it goes supercritical.
/// </summary>
[AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan SupercriticalDuration = TimeSpan.FromSeconds(10);
/// <summary>
/// The maximum size the anomaly scales to while going supercritical
/// </summary>
[DataField]
public float MaxScaleAmount = 3;
}