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2025-11-12 10:55:00 +03:00

34 lines
1.4 KiB
C#

using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
public static readonly CVarDef<bool>
OocEnabled = CVarDef.Create("ooc.enabled", true, CVar.NOTIFY | CVar.REPLICATED);
public static readonly CVarDef<bool> AdminOocEnabled =
CVarDef.Create("ooc.enabled_admin", true, CVar.NOTIFY);
/// <summary>
/// If true, whenever OOC is disabled the Discord OOC relay will also be disabled.
/// </summary>
public static readonly CVarDef<bool> DisablingOOCDisablesRelay =
CVarDef.Create("ooc.disabling_ooc_disables_relay", true, CVar.SERVERONLY);
/// <summary>
/// Whether or not OOC chat should be enabled during a round.
/// </summary>
public static readonly CVarDef<bool> OocEnableDuringRound =
CVarDef.Create("ooc.enable_during_round", false, CVar.NOTIFY | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<bool> ShowOocPatronColor =
CVarDef.Create("ooc.show_ooc_patron_color", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.CLIENT);
/// <summary>
/// The discord channel ID to send OOC messages to (also recieve them). This requires the Discord Integration to be enabled and configured.
/// </summary>
public static readonly CVarDef<string> OocDiscordChannelId =
CVarDef.Create("ooc.discord_channel_id", string.Empty, CVar.SERVERONLY);
}