6
2025-11-12 10:55:00 +03:00

27 lines
725 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.DeviceLinking.Components;
/// <summary>
/// Simple ternary state for device linking.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TwoWayLeverComponent : Component
{
[DataField, AutoNetworkedField]
public TwoWayLeverState State;
[DataField, AutoNetworkedField]
public bool NextSignalLeft = true; // Frontier: = true
[DataField]
public ProtoId<SourcePortPrototype> LeftPort = "Left";
[DataField]
public ProtoId<SourcePortPrototype> RightPort = "Right";
[DataField]
public ProtoId<SourcePortPrototype> MiddlePort = "Middle";
}