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StarHorizon_Public/Content.Shared/DeviceLinking/DeviceLinkSinkComponent.cs
2025-11-12 10:55:00 +03:00

50 lines
1.8 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.Timing;
namespace Content.Shared.DeviceLinking;
[RegisterComponent]
[NetworkedComponent] // for interactions. Actual state isn't currently synced.
[Access(typeof(SharedDeviceLinkSystem))]
public sealed partial class DeviceLinkSinkComponent : Component
{
/// <summary>
/// The ports this sink has
/// </summary>
[DataField]
public HashSet<ProtoId<SinkPortPrototype>> Ports = new();
/// <summary>
/// Used for removing a sink from all linked sources when this component gets removed.
/// This is not serialized to yaml as it can be inferred from source components.
/// </summary>
[ViewVariables]
public HashSet<EntityUid> LinkedSources = new();
/// <summary>
/// The tick <see cref="InvokeCounter"/> was set at. Used to calculate the real value for the current tick.
/// </summary>
[Access(typeof(SharedDeviceLinkSystem), Other = AccessPermissions.None)]
public GameTick InvokeCounterTick;
/// <summary>
/// Counter used to throttle device invocations to avoid infinite loops.
/// </summary>
/// <remarks>
/// This is stored relative to <see cref="InvokeCounterTick"/>. For reading the real value,
/// <see cref="SharedDeviceLinkSystem.GetEffectiveInvokeCounter"/> should be used.
/// </remarks>
[DataField]
[Access(typeof(SharedDeviceLinkSystem), Other = AccessPermissions.None)]
public int InvokeCounter;
/// <summary>
/// How high the invoke counter is allowed to get before the links to the sink are removed and the DeviceLinkOverloadedEvent gets raised
/// If the invoke limit is smaller than 1 the sink can't overload
/// </summary>
[DataField]
public int InvokeLimit = 10;
}