6
2025-11-12 10:55:00 +03:00

40 lines
1016 B
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Linq;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// changes the gases that a plant or produce create.
/// </summary>
public sealed partial class PlantMutateExudeGasses : EventEntityEffect<PlantMutateExudeGasses>
{
[DataField]
public float MinValue = 0.01f;
[DataField]
public float MaxValue = 0.5f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return "TODO";
}
}
/// <summary>
/// changes the gases that a plant or produce consumes.
/// </summary>
public sealed partial class PlantMutateConsumeGasses : EventEntityEffect<PlantMutateConsumeGasses>
{
[DataField]
public float MinValue = 0.01f;
[DataField]
public float MaxValue = 0.5f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return "TODO";
}
}