13 lines
490 B
C#
13 lines
490 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Throwing
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{
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/// <summary>
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/// Makes an item land at the cursor when thrown and slide a little further.
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/// Without it the item lands slightly in front and stops moving at the cursor.
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/// Use this for throwing weapons that should pierce the opponent, for example spears.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class LandAtCursorComponent : Component { }
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}
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