28 lines
816 B
C#
28 lines
816 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Audio;
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namespace Content.Shared._NF.GridAccess;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class GridAccessComponent : Component
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{
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/// <summary>
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/// Frontier - Grid access
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/// The uid to which this device is limited to be used on.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? LinkedShuttleUid = null;
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[DataField]
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public SoundSpecifier ErrorSound =
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new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_sigh.ogg");
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[DataField]
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public SoundSpecifier SwipeSound =
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new SoundPathSpecifier("/Audio/Machines/id_swipe.ogg");
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[DataField]
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public SoundSpecifier InsertSound =
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new SoundPathSpecifier("/Audio/Machines/id_insert.ogg");
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}
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