6
StarHorizon_Public/Content.Shared/_RMC14/Item/MultiHandedHolderSystem.cs
2025-11-12 10:55:00 +03:00

82 lines
2.8 KiB
C#

using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Popups;
using Content.Shared.Whitelist;
using Robust.Shared.Timing;
namespace Content.Shared._RMC14.Item;
public sealed class MultiHandedHolderSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
public override void Initialize()
{
SubscribeLocalEvent<MultiHandedHolderComponent, PickupAttemptEvent>(OnPickupAttempt);
SubscribeLocalEvent<MultiHandedHolderComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<MultiHandedHolderComponent, DidEquipHandEvent>(OnEquipped);
SubscribeLocalEvent<MultiHandedHolderComponent, DidUnequipHandEvent>(OnUnequipped);
}
private void OnPickupAttempt(Entity<MultiHandedHolderComponent> holder, ref PickupAttemptEvent args)
{
if (GetHandsNeeded(holder, args.Item) is not { } needed)
return;
if (TryComp<HandsComponent>(args.User, out var hands) &&
hands.CountFreeHands() >= needed)
{
return;
}
args.Cancel();
if (_timing.IsFirstTimePredicted)
{
_popup.PopupCursor(Loc.GetString("multi-handed-item-pick-up-fail",
("number", needed - 1), ("item", args.Item)), args.User);
}
}
private void OnVirtualItemDeleted(Entity<MultiHandedHolderComponent> ent, ref VirtualItemDeletedEvent args)
{
if (args.User != ent.Owner)
return;
_hands.TryDrop(args.User, args.BlockingEntity);
}
private void OnEquipped(Entity<MultiHandedHolderComponent> holder, ref DidEquipHandEvent args)
{
if (GetHandsNeeded(holder, args.Equipped) is not { } hands)
return;
for (var i = 0; i < hands - 1; i++)
{
_virtualItem.TrySpawnVirtualItemInHand(args.Equipped, args.User);
}
}
private void OnUnequipped(Entity<MultiHandedHolderComponent> holder, ref DidUnequipHandEvent args)
{
_virtualItem.DeleteInHandsMatching(args.User, args.Unequipped);
}
private int? GetHandsNeeded(Entity<MultiHandedHolderComponent> holder, EntityUid item)
{
foreach (var (hands, whitelist) in holder.Comp.Items)
{
if (_whitelist.IsValid(whitelist, item))
return hands;
}
return null;
}
}