6
2025-08-13 15:03:01 +03:00

22 lines
611 B
C#

using Content.Shared.Bed;
using Robust.Client.GameObjects;
namespace Content.Client.Bed;
public sealed class StasisBedSystem : VisualizerSystem<StasisBedVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, StasisBedVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite != null
&& AppearanceSystem.TryGetData<bool>(uid, StasisBedVisuals.IsOn, out var isOn, args.Component))
{
args.Sprite.LayerSetVisible(StasisBedVisualLayers.IsOn, isOn);
}
}
}
public enum StasisBedVisualLayers : byte
{
IsOn,
}