6
2025-08-13 15:03:01 +03:00

27 lines
1.0 KiB
C#

using Content.Client.Light.Components;
using Content.Shared.Light.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Light.EntitySystems;
public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
{
protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<bool>(uid, EmergencyLightVisuals.On, out var on, args.Component))
on = false;
args.Sprite.LayerSetVisible(EmergencyLightVisualLayers.LightOff, !on);
args.Sprite.LayerSetVisible(EmergencyLightVisualLayers.LightOn, on);
if (AppearanceSystem.TryGetData<Color>(uid, EmergencyLightVisuals.Color, out var color, args.Component))
{
args.Sprite.LayerSetColor(EmergencyLightVisualLayers.LightOn, color);
args.Sprite.LayerSetColor(EmergencyLightVisualLayers.LightOff, color);
}
}
}