6
2025-08-13 15:03:01 +03:00

35 lines
1014 B
C#

using Content.Shared.Nutrition.AnimalHusbandry;
using Robust.Client.GameObjects;
namespace Content.Client.Nutrition.EntitySystems;
/// <summary>
/// This handles visuals for <see cref="InfantComponent"/>
/// </summary>
public sealed class InfantSystem : EntitySystem
{
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<InfantComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<InfantComponent, ComponentShutdown>(OnShutdown);
}
private void OnStartup(EntityUid uid, InfantComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
component.DefaultScale = sprite.Scale;
sprite.Scale = component.VisualScale;
}
private void OnShutdown(EntityUid uid, InfantComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.Scale = component.DefaultScale;
}
}