6
StarHorizon_Public/Content.Client/Paper/UI/PaperVisualizerSystem.cs
2025-08-13 15:03:01 +03:00

38 lines
1.1 KiB
C#

using Robust.Client.GameObjects;
using static Content.Shared.Paper.PaperComponent;
namespace Content.Client.Paper.UI;
public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status, out var writingStatus, args.Component))
args.Sprite.LayerSetVisible(PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
if (AppearanceSystem.TryGetData<string>(uid, PaperVisuals.Stamp, out var stampState, args.Component))
{
if (stampState != string.Empty)
{
args.Sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
}
else
{
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, false);
}
}
}
}
public enum PaperVisualLayers
{
Stamp,
Writing
}