54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
using Content.Shared.Xenoarchaeology.XenoArtifacts;
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using Robust.Client.GameObjects;
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namespace Content.Client.Xenoarchaeology.XenoArtifacts;
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public sealed class RandomArtifactSpriteSystem : VisualizerSystem<RandomArtifactSpriteComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, RandomArtifactSpriteComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<int>(uid, SharedArtifactsVisuals.SpriteIndex, out var spriteIndex, args.Component))
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return;
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if (!AppearanceSystem.TryGetData<bool>(uid, SharedArtifactsVisuals.IsUnlocking, out var isUnlocking, args.Component))
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isUnlocking = false;
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if (!AppearanceSystem.TryGetData<bool>(uid, SharedArtifactsVisuals.IsActivated, out var isActivated, args.Component))
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isActivated = false;
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var spriteIndexStr = spriteIndex.ToString("D2");
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var spritePrefix = isUnlocking ? "_on" : "";
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// layered artifact sprite
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if (args.Sprite.LayerMapTryGet(ArtifactsVisualLayers.UnlockingEffect, out var layer))
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{
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var spriteState = "ano" + spriteIndexStr;
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args.Sprite.LayerSetState(ArtifactsVisualLayers.Base, spriteState);
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args.Sprite.LayerSetState(layer, spriteState + "_on");
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args.Sprite.LayerSetVisible(layer, isUnlocking);
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if (args.Sprite.LayerMapTryGet(ArtifactsVisualLayers.ActivationEffect, out var activationEffectLayer))
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{
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args.Sprite.LayerSetState(activationEffectLayer, "artifact-activation");
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args.Sprite.LayerSetVisible(activationEffectLayer, isActivated);
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}
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}
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// non-layered
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else
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{
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var spriteState = "ano" + spriteIndexStr + spritePrefix;
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args.Sprite.LayerSetState(ArtifactsVisualLayers.Base, spriteState);
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}
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}
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}
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public enum ArtifactsVisualLayers : byte
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{
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Base,
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UnlockingEffect, // doesn't have to use this
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ActivationEffect
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}
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