94 lines
3.6 KiB
C#
94 lines
3.6 KiB
C#
using Content.Shared.Whitelist;
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using Content.Shared.Containers.ItemSlots;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Dispenser;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Prototypes; // Frontier
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using Content.Shared.Construction.Prototypes; // Frontier
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namespace Content.Server.Chemistry.Components
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{
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/// <summary>
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/// A machine that dispenses reagents into a solution container from containers in its storage slots.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(ReagentDispenserSystem))]
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public sealed partial class ReagentDispenserComponent : Component
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{
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/// <summary>
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/// String with the pack name that stores the initial fill of the dispenser. The initial
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/// fill is added to the dispenser on MapInit. Note that we don't use ContainerFill because
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/// we have to generate the storage slots at MapInit first, then fill them.
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/// </summary>
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[DataField("pack", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentDispenserInventoryPrototype>))]
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[ViewVariables(VVAccess.ReadWrite)]
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public string? PackPrototypeId = default!;
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/// <summary>
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/// Maximum number of internal storage slots. Dispenser can't store (or dispense) more than
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/// this many chemicals (without unloading and reloading).
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/// </summary>
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[DataField("numStorageSlots")]
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public int NumSlots = 25;
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/// <summary>
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/// For each created storage slot for the reagent containers being dispensed, apply this
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/// entity whitelist. Makes sure weird containers don't fit in the dispenser and that beakers
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/// don't accidentally get slotted into the source slots.
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/// </summary>
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[DataField]
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public EntityWhitelist? StorageWhitelist;
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[DataField]
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public ItemSlot BeakerSlot = new();
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/// <summary>
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/// Prefix for automatically-generated slot name for storage, up to NumSlots.
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/// </summary>
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public static string BaseStorageSlotId = "ReagentDispenser-storageSlot";
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/// <summary>
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/// List of storage slots that were created at MapInit.
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/// </summary>
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[DataField]
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public List<string> StorageSlotIds = new List<string>();
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[DataField]
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public List<ItemSlot> StorageSlots = new List<ItemSlot>();
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[DataField("clickSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier ClickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentDispenserDispenseAmount DispenseAmount = ReagentDispenserDispenseAmount.U10;
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// Frontier: whether or not this entity can auto-label items
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[DataField]
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public bool CanAutoLabel;
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// Frontier: whether or not this entity is currently auto-labeling items
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[ViewVariables]
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public bool AutoLabel;
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/// <summary>
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/// Frontier: the number of storage slots a machine with base parts should have.
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/// </summary>
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[DataField]
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public int BaseNumStorageSlots = 25;
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/// <summary>
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/// Frontier: the number of extra slots a machine gets per tier of upgrades.
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/// </summary>
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[DataField]
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public int ExtraSlotsPerTier = 5;
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/// <summary>
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/// Frontier: the machine part type that upgrades the number of slots in the machine.
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/// </summary>
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[DataField]
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public ProtoId<MachinePartPrototype> SlotUpgradeMachinePart = "MatterBin";
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}
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}
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