6
2025-08-13 15:03:01 +03:00

37 lines
1.2 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Ignites a mob.
/// </summary>
public sealed partial class Ignite : EntityEffect
{
public override bool ShouldLog => true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-ignite", ("chance", Probability));
public override LogImpact LogImpact => LogImpact.Medium;
public override void Effect(EntityEffectBaseArgs args)
{
if (!args.EntityManager.TryGetComponent(args.TargetEntity, out FlammableComponent? flammable))
return;
var flamSys = args.EntityManager.System<FlammableSystem>();
if (args is EntityEffectReagentArgs reagentArgs)
{
flamSys.Ignite(reagentArgs.TargetEntity, reagentArgs.OrganEntity ?? reagentArgs.TargetEntity, flammable: flammable);
}
else
{
flamSys.Ignite(args.TargetEntity, args.TargetEntity, flammable: flammable);
}
}
}