6
StarHorizon_Public/Content.Shared/Actions/ActionUpgradeComponent.cs
2025-08-13 15:03:01 +03:00

26 lines
811 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions;
// For actions that can use basic upgrades
// Not all actions should be upgradable
[RegisterComponent, NetworkedComponent, Access(typeof(ActionUpgradeSystem))]
public sealed partial class ActionUpgradeComponent : Component
{
/// <summary>
/// Current Level of the action.
/// </summary>
[ViewVariables]
public int Level = 1;
/// <summary>
/// What level(s) effect this action?
/// You can skip levels, so you can have this entity change at level 2 but then won't change again until level 5.
/// </summary>
[DataField("effectedLevels"), ViewVariables]
public Dictionary<int, EntProtoId> EffectedLevels = new();
// TODO: Branching level upgrades
}