6
2025-08-13 15:03:01 +03:00

15 lines
391 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Administration;
[RegisterComponent, Access(typeof(SharedAdminFrozenSystem))]
[NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AdminFrozenComponent : Component
{
/// <summary>
/// Whether the player is also muted.
/// </summary>
[DataField, AutoNetworkedField]
public bool Muted;
}