6
2025-08-13 15:03:01 +03:00

36 lines
1022 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Armable;
/// <summary>
/// Makes an item armable, needs ItemToggleComponent to work.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(ArmableSystem))]
public sealed partial class ArmableComponent : Component
{
/// <summary>
/// Does it show its status on examination?
/// </summary>
[DataField, AutoNetworkedField]
public bool ShowStatusOnExamination = true;
/// <summary>
/// Does it change appearance when activated?
/// </summary>
[DataField, AutoNetworkedField]
public bool ChangeAppearance = true;
/// <summary>
/// Text to show on examination when the entity is armed.
/// </summary>
[DataField]
public LocId? ExamineTextArmed = "armable-examine-armed";
/// <summary>
/// Text to show on examination when the entity is not armed
/// </summary>
[DataField]
public LocId? ExamineTextNotArmed ="armable-examine-not-armed";
}