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StarHorizon_Public/Content.Shared/Beeper/Components/ProximityBeeperComponent.cs
2025-08-13 15:03:01 +03:00

18 lines
642 B
C#

using Content.Shared.FixedPoint; // Frontier
using Robust.Shared.GameStates;
namespace Content.Shared.Beeper.Components;
[RegisterComponent] //component tag for events. If we add support for component pairs on events then this won't be needed anymore!
public sealed partial class ProximityBeeperComponent : Component
{
// Frontier: imprecise search
/// <summary>
/// The closest that an item can be before hitting minimum interval scaling.
/// Must be less than the detector's overall range.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 MinRange = 0;
// End Frontier
}