6
2025-08-13 15:03:01 +03:00

14 lines
365 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Burial.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class ShovelComponent : Component
{
/// <summary>
/// The speed modifier for how fast this shovel will dig.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier = 1f;
}