6
2025-08-13 15:03:01 +03:00

26 lines
674 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets spawns from all of the child selectors
/// </summary>
public sealed partial class AllSelector : EntityTableSelector
{
[DataField(required: true)]
public List<EntityTableSelector> Children;
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto)
{
foreach (var child in Children)
{
foreach (var spawn in child.GetSpawns(rand, entMan, proto))
{
yield return spawn;
}
}
}
}